Week 21 · Aesthetic Movements
End of experience
Where this idea goes next
- Spatial UI The dossier says Liquid Glass draws directly on visionOS's depth-and-dimension language — the headset material came first.
- Micro-Interactions The dossier fuses Saffer's micro-interaction theory with material perception directly: a highlight that moves is a micro-interaction proving a material, not decorating one.
- Glassmorphism The flat, static translucency this movement corrects — Part 2.1 names the 10%-opacity Figma preset as the exact anti-pattern rendered materiality replaces.